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Chandamama (1955) July by Chakrapani (Ed.)

By Chakrapani (Ed.)

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On a 4-6, it is a human trail. If the characters decide to follow the trail, then this will affect the nature of their next encounter. The Games Master can decide how, or use the following guidelines. An animal trail will have a 50% chance of leading to a watering hole; otherwise it will lead to a wild beast encounter. For a human trail, roll 1d4: on a 1 it leads to a Yaraba village. On a 2 it leads to an Adja village. On a 3 it leads to a watering hole. On a 4 the characters encounter a war party travelling along the path.

Sonponno and Eshu must receive a human sacrifice annually. Olorun and the other orisha only require a human sacrifice if the worshipper has fallen out of favour or failed to participate in the ceremonial warfare of the summer. Benefits of Worship: Spells (any except Oriental Magic). Requirements for Ordained Priesthood: Standard, plus most orisha cults require knowledge of the Nature Magic sorcery style. There are special requirements to join the priesthood of Olorun. The character must be a member of the ruling clans of Atlaia and must be chosen at the end of the ceremonial warfare of summer.

There will be a number of beasts equal to the size of the party plus 1d6 extras (or double that if the characters had previously taken pot shots at the creatures). ; Dodge DV: 19; DR: 4; BAB/ Grp: +3/+3; Atk: 2 slams +23 melee (2d10+9); Full Atk: 2 claws +7 melee (1d6+3, x2, AP 4); Space/Reach: 5 ft. (1)/10 ft. (2); SA: Wounding; SQ: Scent, light blind, darkvision; SV: Fort +6, Ref +6, Will +1; Str 16, Dex 19, Con 18, Int 7, Wis 10, Cha 1 Skills & Feats: Climb +18, Hide +10, Move Silently +10, Listen +4, Spot +4; Improved Initiative, Weapon Focus (claws) Notes: The guardian orisha are an ancient race of prehuman entities that prowl the hidden valleys of the Ogun Mountains, preying upon trespassers and inhabiting hidden caves.

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