Video Games

Play Between Worlds: Exploring Online Game Culture by T. L. Taylor

By T. L. Taylor

In Play among Worlds, T. L. Taylor examines multiplayer gaming lifestyles because it is lived at the borders, within the gaps--as avid gamers slip out and in of complicated social networks that go on-line and offline area. Taylor questions the typical assumption that enjoying machine video games is an separating and alienating task indulged in via solitary teenage boys. hugely multiplayer on-line video games (MMOGs), within which hundreds of thousands of avid gamers perform a digital video game international in genuine time, are in reality actively designed for sociability. video games just like the well known Everquest, she argues, are essentially social spaces.Taylor's designated examine Everquest bargains a image of multiplayer tradition. Drawing on her personal adventure as an Everquest participant (as a feminine Gnome Necromancer)--including her attendance at an Everquest Fan Faire, with its blurring of online-and offline life--and wide examine, Taylor not just exhibits us anything approximately video games yet increases broader cultural matters. She considers "power gamers," who play in ways in which look in the direction of paintings, and examines our underlying notions of what constitutes play--and why play occasionally seems like paintings and should also be painful, repetitive, and dull. She seems on the ladies who play Everquest and unearths they don't healthy the slender stereotype of ladies avid gamers, which can forged into doubt our standardized and preconceived principles of femininity. and he or she explores the questions of who owns video game space--what occurs whilst emergent participant tradition confronts the most important company at the back of the game.

Show description

Read more
Video Games

Extra Lives: Why Video Games Matter by Tom Bissell

By Tom Bissell

Tom Bissell is a prizewinning author who released 3 greatly acclaimed books ahead of the age of thirty-four. he's additionally an obsessive gamer who has spent untold hours in entrance of his a variety of game consoles, enjoying titles similar to Far Cry 2, Left four useless, BioShock, and Oblivion for, actually, days. when you are analyzing this flap replica, an identical factor can most likely be acknowledged of you, or of somebody you know.

Until lately, Bissell used to be a bit of reluctant to confess to his ardour for video games. during this, he isn't on my own. thousands of adults spend hours a week enjoying games, and the itself now reliably outearns Hollywood. however the wider tradition turns out to treat games as, at top, good designed if senseless entertainment.

Extra Lives is an impassioned safety of this assailed and misunderstood paintings shape. Bissell argues that we're in a golden age of gaming—but he additionally believes video games might be even higher. He deals a desirable and sometimes hilarious critique of the methods games dazzle and, simply as usually, frustrate. alongside the way in which, we get firsthand graphics of a few of the easiest minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at paintings in online game layout this present day, in addition to a shattering and deeply relocating ultimate bankruptcy that describes, in searing element, Bissell’s descent into the realm of Grand robbery car IV, a online game whose subject matters reflect his personal more and more self-destructive compulsions.

Blending memoir, feedback, and excellent reportage, Extra Lives is like no different booklet at the topic ever released. even if you like games, detest games, or are in basic terms all for why they're turning into the dominant renowned paintings kind of our time, Extra Lives is needed examining.

Show description

Read more
Video Games

The Temple of Elemental Evil: A Classic Greyhawk Adventure by Michael Lummis

By Michael Lummis

BradyGames' The Temple of Elemental Evil: A vintage experience respectable process advisor offers a whole walkthrough for each quest, together with all part quests! entire stats for each creature and weapon. entire personality assurance together with specifics on each classification, race, feat, ability, spell and extra. complete reasons of a number of the get together dynamics. Full-color layout captures the wealthy layout and magnificence of the sport!

Show description

Read more
Video Games

The Umbrella Conspiracy (Resident Evil, Book 1) by S. D. Perry

By S. D. Perry

Novelization of the sport Resident Evil.

Raccoon urban: a distant mountain neighborhood unexpectedly besieged by means of a rash of grisly murders. on the epicenter, a depressing secluded mansion belonging to the mysterious Umbrella company. Deployed to enquire the unusual goings-on is the distinct strategies and Rescue Squad (S.T.A.R.S.) yet what unfolds because the workforce penetrate the mansion's long-locked doorways is terror past their worst nightmares.

Show description

Read more
Video Games

Service Games: The Rise and Fall of SEGA: Enhanced Edition by Kevin Williams, David Munoz, Ivan Barroso, David Chen, Sam

By Kevin Williams, David Munoz, Ivan Barroso, David Chen, Sam Petus

New version! extra content material, photographs, and corrected textual content and proof. Monochrome variation. beginning with its humble beginnings within the 1950's and finishing with its swan-song, the Dreamcast, within the early 2000’s, this can be the entire background of Sega as a console maker. ahead of domestic desktops and game consoles, sooner than the net and social networking, and sooner than movement controls and smartphones, there has been Sega. Destined to vanish into obscurity through the years, Sega might aid revolutionize and alter games, pcs and the way we engage with them, and the web as we all know it. driving the innovative of know-how at each step, in simple terms to upward thrust too just about the sunlight and plummet, Sega may finally swap the face of leisure, yet it’s the tale of the way it bought there that’s all of the enjoyable. So take a trip, event background, and luxuriate in studying approximately one of many maximum and so much influential businesses of all time. whole with approach requisites, characteristic and advertising and marketing descriptions, strange factoids, virtually three hundred photos, and now more desirable Europe particular information, specific interviews, and extra make this the definitive heritage of Sega to be had. learn and know about the corporate that holds a unique position in each gamer’s center. Funded on Kickstarter.

Show description

Read more
Video Games

Tempest: Geometries of Play (Landmark Video Games) by Judd Ethan Ruggill, Ken S. McAllister

By Judd Ethan Ruggill, Ken S. McAllister

Atari’s 1981 arcade hit Tempest used to be a “tube shooter” outfitted round sparkling, vector-based geometric shapes. between its many vital contributions to either online game and cultural heritage, Tempest was once one of many first advertisement titles to permit avid gamers to settle on the game’s preliminary play trouble (a approach Atari dubbed “SkillStep”), a function that has considering grew to become usual for video games of all kinds. Tempest used to be additionally essentially the most aesthetically impactful video games of the 20th century, lending its crisp, vector aesthetic to many next video clips, tv indicates, and games. during this publication, Ruggill and McAllister enumerate and learn Tempest’s landmark traits, exploring the game’s aesthetics, improvement context, and connections to and influence on online game historical past and tradition. via describing the sport in technical, old, and ludic element, they unpack the game’s latent and happen audio-visual iconography and the ideological meanings this iconography evokes.

“Searching for the landmarks of games Tempest will not be the 1st online game coming for your mind—but after studying this e-book you’ll comprehend why this online game is unusually major in its deployments and evocations. appearing a true shut interpreting of the sport, Ruggill and McAllister’s ebook isn't just an aesthetical and textual research of Tempest (and its wealthy and robust impression) but additionally a huge consultant to figuring out the commercial and cultural heritage of the earliest video games.”
—Rolf Nohr, HBK Braunschweig

“Ruggill and McAllister have dived into Tempest and emerged from the vortext with a concise research that places this online game in old context and deepens its complex legacy as a layout version and cultural icon.”
—Henry Lowood, Stanford University

“In Tempest Ruggill and McAllister offer a enormous schematic for the historic research of electronic video games. Drawing upon cultural, social, and geo-political situations, the authors illustrate Tempest’s historicity: its layout, construction, and intake as inextricably enmeshed in the peculiarities of Eighties the USA, the reverberations of that are nonetheless palpable in today’s marketplace. Written in an eloquent, from time to time poetic variety, Tempest units the bar for destiny scholarship on landmark games.”
—Steven Conway, Swinburne collage of expertise, Australia

Judd Ethan Ruggill is affiliate Professor of conversation at Arizona country collage and co-directs the educational video games Initiative with Ken McAllister.

Ken S. McAllister is Professor of English and affiliate Dean of Innovation and learn on the college of Arizona.

Praise / Awards

"[Tempest is] a welcome contribution to the growing—but no longer starting to be quickly enough—literature on game stories. supplying a centred, lucid research of the 1981 Atari arcade video game Tempest, this can be the type of publication a lot wanted within the wider box of pop culture studies."
--Choice

Show description

Read more
Video Games

Creative Character Design by Bryan Tillman

By Bryan Tillman

Create compelling, unique characters utilizing archetypes and layout components comparable to shadows and line with the information and strategies present in this image-packed publication. Bryan Tillman bridges the space among the means of drawing characters and the idea of fine personality layout by utilizing case experiences, examples paintings, and literary and pa tradition references to educate you the way to strengthen a personality, not only draw one. The publication additionally good points personality version Sheets that might advisor you thru the production of recent and distinct characters. ultimately, Bryan will holiday down confirmed personality archetypes to teach you why and the way the several features of excellent personality layout paintings. The content material at the e-book relies on Bryan's renowned 2009 Comic-Con path on "Character Design." * examine what makes a personality special and strong through the use of shapes, shadows, and shape - contains 'character version sheets' so that you can positioned all of it jointly your self, in addition to case reports from verified artists * Bridges the space among the means of drawing characters and the idea of fine personality layout in a pragmatic, hands-on method - find out how to use tale and archetypes to increase compelling, new characters * according to a standing-room in basic terms presentation at Comic-Con 2009 in San Diego and lines the art of a suite artists as examples to the innovations proven within the ebook

Show description

Read more
Video Games

Writing for Video Games by Steve Ince

By Steve Ince

Games is a profitable new marketplace for scriptwriters yet writing for games is complicated and extremely diverse to standard media (tv or film). This useful consultant indicates how one can adapt your writing abilities to this fascinating medium. Written via an award-winning video games author, the publication provides a practical photo of ways video games businesses paintings, how the author matches into the advance method, and the abilities required: from storytelling, to constructing interactive narrative, characters and viewpoints, discussion comedy perform. Illustrated with examples from video games and fees from builders, writers and brokers, it is a leading edge expert writing advisor at a really obtainable price.

About the Author
Steve Ince is a video games manufacturer, fashion designer and author. He has bought nominations for Excellence in Writing on the video game builders selection Awards, in addition to the interactive BAFTA awards.

Show description

Read more
Video Games

Krondor: The Betrayal (The Riftwar Legacy, Book 1) by Raymond E. Feist

By Raymond E. Feist

This sequence was once initially deliberate as a quintology, yet used to be canceled after the 3rd publication. besides the fact that, over a decade after the 3rd publication, a fourth e-book as released that tied up the plot.

The RiftWar is finished. yet a fearsome military of trolls and renegade people, emboldened via the drug of destruction, has risen in power from the ashes of defeat. there's one, even if, who defies the decision to battle... manhattan occasions bestselling fantasist Raymond E. Feist returns to a beleaguered realm of wonders and magic-where struggle is an everlasting legacy; the place blood swells the rivers and nourishes the land. Attend to this hitherto untold bankruptcy within the violent heritage of Midkemia -- a towering saga of significant conflicts, courageous acts and insidious intrigues. it's the tale of a traitor who rejects the brutality of his warlike variety and casts his lot with the human ambitions in their fierce aggression. It tells of mysterious deaths and sinister machinations -- and symptoms of a time while the destiny of many civilizations rested within the capable, unfaltering palms of RiftWar veterans Squire Locklear and crafty their-turned-squire Jimmy the Hand. It chronicles the robust awakening of Owyn -- apprentice magician of untried strengths -- and celebrates the selfless achievements of Pug, the good sorcerer of 2 worlds. Welcome now to extraordinary new corners of an international you haven't but totally explored-and arrange to event precise pleasure, blood chilling terror...and the triumph born from the doom geared toward the thrashing middle of a country.

Show description

Read more
Video Games

Rise of the Videogame Zinesters: How Freaks, Normals, by Anna Anthropy

By Anna Anthropy

Half serious essay, half manifesto, half DIY advisor, and altogether unheard of, Rise of the Videogame Zinesters shows why the multi-billion greenback videogame must change—and how a brand new new release of artists can swap it. Indie video game fashion designer extraordinaire Anna Anthropy makes an ardent plea for the to maneuver past the company structures of construction and misogynistic tradition and to help video games that characterize a greater diversity of human experiences.
 
Rise of the Videogame Zinesters is a choice to fingers for an individual who's ever dreamed of creating their very own video games. Anna’s consultant to online game layout encourages budding designers to carry their exact backgrounds and reviews to their creations and widen the taking part in box of an that has for too lengthy catered to a teen male buyer base. Anna’s most up-to-date online game, Dys4ia, an autobiographical video game approximately her reports with hormone alternative remedy, has been featured in The Penny Arcade, IndieGames, and TigSource.
 


Show description

Read more