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Caliban Cove (Resident Evil, Book 2) by S. D. Perry

By S. D. Perry

Strive against medic and biochemist Rebecca Chambers, the only survivor of Bravo staff, joins a brand new S.T.A.R.S. strike strength while rumor comes of one other Umbrella scan. Hidden underneath the rocky cliffs of Caliban Cove, Maine, a person is construction a military of the undead.

Now the S.T.A.R.S. needs to conflict extra unspeakable horrors and prevent a madman from unleashing the biohazard upon the area.

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Extra info for Caliban Cove (Resident Evil, Book 2)

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There are a couple of reasons for this. First, without a fairly detailed understanding of our hypothetical game’s design and parameters, we’d be shooting in the dark. Some kinds of shooters can be done with 20–30 people total, spread out across the five teams mentioned previously. Some can take 200 or more. For more casual products, flash games, or similar, I suppose it’s possible that each of the boxes in Fig. 4 could represent just one person. Fundamentally, the way you think about subdividing the problem doesn’t change much.

Too many technical problems will arise, both in software creation and in the infrastructure that supports your process, for you to be able to use folks who don’t have a good technical understanding of platforms, software development practices, etc. , are mysterious to any of your people, this isn’t the right job for them. You’d think that this would generally be the case in the field of game development, but because of the highly creative, highly visual nature of the medium, one often finds teams staffed with very skilled artists who just don’t have the technical chops to deal with the “programmer” side of things.

Plan for it now, and you won’t have to crunch for it later. 5 A Word on Demos If the name “E3” strikes a little fear in your heart and you remember the sick feeling of having been up too many nights in a row while your DICE deadline loomed, then you’re likely to find this section familiar. You might even shudder at the memory of trade show and magazine demos and of both press and public playing your unfinished game. You might remember moving pizza boxes off the floor under your desk so that some weary team member could catch a few hours of sleep before ­continuing the hunt to find and kill each devastating bug.

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